Iteration and Communication During the Development of a Smartphone Endoscope Adapter

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A smartphone endoscope adapter was developed by students for Health PEI to reduce the impact of the limited access to healthcare in rural communities. The adapter allows doctors to connect their smartphones to endoscopes to record procedures, which can aid practitioners in remote diagnosis, record keeping, and follow-up appointments. This article contains a case study of the eight-month service-learning experience to offer insights from two students and their instructor in the second-year engineering design course. The design process, communication, and iteration are outlined in the case study. Throughout the experience, twelve CAD models and seven physical prototypes were developed, and the students continued to iterate and test the device after the academic year ended, demonstrating their devotion to the project. The involvement of the community partner influenced the quality of the design, the motivation of students, the timeline, and the number of iterations. Also, the students’ desire to positively impact a community by providing access to technology was a motivating factor throughout the project, which aligns with the intentions of a service-learning project. A discussion on the impact of reflection and iteration is offered and recommendations are provided for instructors, students, and community partners to optimize service-learning experiences.

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Engineering design and communication courses are typically dynamic, active learning spaces that bring together a complex array of knowledge and skills. Their ambiguous nature has allowed, often contentiously, subjects such as language and communication, the arts, the humanities and the social sciences to enter the discourse of engineering in a newly meaningful way. This paper considers this development in the context of the COVID-19 pandemic, and in particular how the creativity and imagination required to succeed in engineering design might be cultivated in emergency distance learning. I consider a plethora of sources for guidance, with a special interest in how language and communication facilitates collaborative learning, creativity, and intersubjectivity and how that mediation is further mediated by educational technology in distance learning. I focus on the challenges faced, and the resulting importance of training for both instructors and students. Finally, I argue that despite our difficult circumstances, we should aim to encourage our students to exercise their imaginations, both independently and collaboratively, through our selection, framing and facilitation of team design projects during the pandemic.

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