Abstract
The Internet of Things (IoT) technology has found widespread application in various facets of daily life, including education. Through the integration of IoT technology and authentic open data into educational materials, students can engage in more interactions and develop a sense of participation. This, in turn, enhances their learning interests and motivation. Additionally, students can gain a more lifelike and tangible learning encounter in the classroom, particularly through scenario-based gaming. This research endeavors to utilize the Sustainable Development Goals (SDGs) as content for the creation of IoT-integrated classroom games. These games aim to immerse participants in the intricate web of social and environmental conflicts. Employing an exploratory learning approach, the goal is to augment students' awareness of SDG issues and cultivate multiple representation literacies.
Published Version
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have