Abstract

Virtual reality (VR) is an advanced user-computer interface that includes real-time simulation and interactions through visual and auditory senses. VR is increasingly being used on athletes for assessment and training. Balance refers to maintaining the position of the body's center of gravity. Static and dynamic balance is the basis of postural stability and mobility and is an important skill in sport. Balance impairment increases the risk of falls and is clinically assessed using the Berg Balance Scale. However, more objective methods need to be developed. For this purpose, technologies such as posturography, which measures the center of pressure trajectory, are used. TecnoBody devices play an active role in the assessment and rehabilitation processes. In particular, proprioceptive and stability analyses are performed with ProKin devices, dynamic balance analyses are performed with D-Wall device and audiovisual feedback is provided with exergame. These devices are effective in rehabilitation and can increase patients' interest in treatment. As a result of the studies conducted in the literature review, TecnoBody Prokin has also been used in the field of sports sciences. In the studies conducted with Prokin, it was seen that it was generally used in dynamic and static balance evaluations. However, no studies on TecnoBody's other devices were found in the literature. In addition, in the studies examined, it was seen that TecnoBody devices were used as a evaluation tool instead of being used in exercises. With the advancement of technology, it is thought that TecnoBody devices can be more effective in people through exercise feedback.Keywords: Athlete Balance, Balance, TecnoBody,

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