Abstract

Exploration studies in this article highlighted approaches that wearable to increase the value of gamification method to examine the impact of the role of facilitator in the idea of the group. Through the activities, the children of high school/high school were invited as respondents. This activity aimed to stimulate creativity to produce a different settlement with the same results. The presentation material and workshops that used materials of paper and stationeries. Finally, this article outlines recommendations for teaching, learning, and apply gamification in decision making. This method is one of the modern methods of teaching and learning. It starts with forming groups, job descriptions, and the active participation of the students and by comparing the characteristics of the method by the way students learn gamification, the positive effects of this method on the educational attainment of students confirmed. Based on the finding of the study the researcher recommended encouraging faculty members to use gamification strategy in teaching, conducting more studies discussing this strategy and its relation to other variables such as critical thinking, conducting more studies on other samples from different study and age levels and from different environments. Keywords: gamification method, student, creativity, university students

Highlights

  • Education is the only way to achieve human ideals desired

  • Three judges are agreed with a rate of 100% on the validity of this program. This test is used to measure the level of creative thinking and its sub skills, it is valid for all age categories as its consists of six test: (1) Asking questions: this requires the individual first to ask any number of questions about a picture

  • The effect on the students' gamification teaching methods shows that they can make a wide range of conclusions without restriction so that they can make clear-minded, careful and quick in decision making

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Summary

Introduction

Education is the only way to achieve human ideals desired. Over the past few decades, most of the countries in the world have concerned about the education system that is not quite ready to develop human with required skills and knowledge for a more successful life. The most important thing that can pave the way for the emergence of creative ideas and learning is a stable education system [1]. Gamification strategy is one of the most important strategies in stimulating creativity and problems solving in educational, commercial, industrial and political fields. Gamification means the use of brain to the active problem solving to develop creative solutions to problems [8]. Creative problem solving is based on the cognitive theory that adopts the concept of the cognitive structure. It is the mental process of creating a solution to a problem. Due to the importance of both concepts (gamification and creative thinking) the current study is to explore the relationship between them especially in developing creative problem-solving skills

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