Abstract
AbstractThis paper explores the concept of 'playables,' defined as tangible objects intentionally designed for immersive play, distinct from traditional utilitarian objects. It delves into how playables, unlike everyday items, transcend functionality, fostering creativity and curiosity in immersive play. It explores how playables differ from acknowledged design principles, drawing upon Dieter Rams and Don Norman. By recognizing the need for distinct design perspectives for playables, the paper contributes to unlocking their potential to enable wonder in immersive play experiences.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.