Abstract

Computer graphics, robotics, and physics are one of the many domains where interpolation on the unit sphere S n (often called a unit hypersphere or unit n-sphere) plays a crucial role. In this paper, we introduce a novel approach for achieving smooth and precise interpolation on the unit sphere S n−1 using the n-dimensional generalized Kuramoto model. The proposed algorithm finds the shortest and most direct path between two points on that non-Euclidean manifold. Our simulation results demonstrate that it achieves performance comparable to that of a Spherical Linear Interpolation algorithm. Also, the paper proposes the application of our algorithm in the interpolation of rotations that are presented in the form of four-dimensional data.

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