Abstract

This research aimed to design a creative center that was used as a place for the creative community. Creative hub had recently gained more interest in Indonesia due to the growth of the creative community, which was supported by culture, technology, social, and business segment. This research was conducted using two different methods. The first method was to use primary data consisting of interviews, field observations, and documentation. The second method was to use secondary data through literature and reference studies. From the data collected through these two methods, the researcher finds an analysis of the needs of the creative center and later finds schematic design in the form of conceptualization, alternative layouts, the initial description of the design, initial sketches, and mock studies. From this concept, it is hoped that the Creative Center for the Youth Community can be used as a place to look for creative ideas, express knowledge, and develop existing ideas. This creative concept is applied to the use of colors that can stimulate creativity, such as yellow, green, and orange, and the colors will be applied through bright lighting.

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