Abstract

Robots are becoming increasingly common in many areas of human life as technology advances. Considering the usage areas, robots appear in a wide range, from entertainment to psychotherapy. In addition to its role in facilitating human life, its use in the health field has recently been quite remarkable. In this study, interactive robots are evaluated in general and their use in the mental health field is discussed on a large scale. Accordingly, the primary purpose of this study is to examine the need for the development of interactive and therapy robots, their areas of use, and studies on their effectiveness as well as therapy robots that are generally accepted in the relevant literature. The results of the examination show that interactive robots are classified into six groups: social, entertainment, educational, rehabilitation, sex, and therapy robots. In the related literature, Eliza, Woebot, Youper, Wysa, Simsensei Kiosk, Paro, NeCoRo, Kaspar, Bandit, and Pepper have generally been accepted as therapy robots. The results of the studies demonstrate the effectiveness and the usage of interactive therapy robots in therapy for different groups and needs, especially for disadvantaged individuals. On the other hand, it is considered that more research on the effectiveness of robots is needed. Considering the effects on mental health and quality of life, it is believed that the usage of robots in therapy is important and its widespread use will have a significant positive effect in the field.

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