Abstract

In the present day, simulators play a significant role in training military personnel. They allow, among other things, for practicing combat scenarios that are difficult or outright impossible to execute in reality. Virtual reality technologies are being constantly developed, as are the ways of their interaction with each other and with real objects. This article brings up the topic of interactive distributed simulations, presenting their technological developments as well as the goals of their authors. After the analysis of selected methods of interactive distributed simulations, project assumptions are formulated and interactions occurring between objects in virtual airspace are stated. The last part of the article describes the attempt of creating an interactive air situation simulator in accordance with the formulated assumptions. As a result of the work conducted, it was possible to program a simulator that allows us to study the interactions between radar warning receivers and ground based primary surveillance radars. Not all assumptions have been achieved, most notably full functionality with the DIS standard, however, the project can be further developed, allowing for full compatibility with this standard. Developing a simulator is a process that requires many assumptions, but also trade-offs. With correct assumptions and a standardised way of information exchange between simulators, it is possible to make a web of interoperable simulators. Keywords: aerospace engineering, simulators, radars, distributed interactive simulation

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