Abstract
Abstract We determine the content of natural scenery material in landscape painting based on the artistic characteristics and techniques of traditional Chinese landscape paintings. The 3Dmax software in 3D modeling technology is selected as the main modeling tool, and the construction of the 3D scene of landscape painting is completed based on the IFS theory (Iterative Function System Theory), and then the scene is rendered and texture synthesized, and the virtual landscape mood space is displayed, and the fusion of natural scenery and 3D modeling technology is finally realized. The analysis of the research data reveals the integration of natural scenery and 3D modeling technology. The results show that the iterative function system quickly generates the natural scenery scene in the landscape painting by continuously regulating, changing, and controlling the parameters in the affine transformation (the influence factor of each branch is 0.9, 0.7, 0.4, and 0.15). While the static rendering speed of 47 is slower than the dynamic rendering speed of 34, the overall rendering speed still meets the real-time detection criteria, confirming that 3Dmax is capable of achieving dynamic real-time rendering of 3D mountain models. The regression coefficient for high efficiency is 0.208, with a significance level of 0.005, indicating a significant positive impact on user experience. The higher the efficiency, the better the user experience, revealing the mechanism behind the interactive 3D scene. This study promotes the integration of natural scenery and 3D modeling technology to further develop the digital research of Chinese landscape painting.
Published Version
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have