Abstract

This research discoverable (1) the development of a MOOC (Massive Open Course Online) learning innovation that incorporates Augmented Reality; (2). The use of the concept of AI Injected e-Learning (The Future of Online Education) in Vocational High Schools, which supports the idea of Education 3.0. This study employs a quantitative method to educational research and development, with research sample vocational students. The findings of this research lead to the following conclusions: (1) The efficacy and efficiency of MOOC's learning innovation integrated Augmented Reality was evaluated to be 87.3 percent in a usability test; (2). The application of the concept of Education 3.0 proved to have a significant impact on learning comfort, as evidenced by a questionnaire instrument that revealed that around 85.4% of users believed that online and face-to-face learning provided flexibility in learning, 12.2% felt that learning was normal, and 10% felt that learning was not required; (3). The results of the correct hypothesis are acquired from the quantitative data with a significance value of greater than 0.5, indicating that MOCC's integrated learning utilizing Augmented Reality has resulted in a significant increase in the learning outcomes of vocational high school students by 38 percent

Highlights

  • Because there are always new things to learn, the creation of learning innovations is currently considered to have a broad scope

  • The results and discussion of the Development of MOOC’s integrated Augmented Reality will discuss the Development of learning content in MOOC’s, the learning content consists of animation and video which is integrated using 3 Dimensional objects that can be displayed by Augmented Reality

  • MOOC’s is combined with education 3.0 where this concept was developed based on the selection of materials that are in sync with the needs of the industry so that later students are able to compete in the industrial world

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Summary

Introduction

Because there are always new things to learn, the creation of learning innovations is currently considered to have a broad scope In these circumstances, interactive learning can help build a good, friendly, and comprehensive learning environment [1],[2]. It is not new that we know MOOC as an online learning system that is integrated with the Augmented Reality system [3],[4], but what needs to be explored further is the 3.0 education concept embedded in it providing a blend of learning innovations that can accumulate in terms of student-based learning. Education is the Development of a human being to be able to actualize and increase his role in life in social life It is this role that inspires improvements, strategies or learning approaches. The update or upgrade in question is the installation of Education 1.0, 2.0, and 3.0, which was inspired by the growth in static web versions 1.0, 2.0, and 3.0, each of which has major improvements in terms of website facilities and usability

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