Abstract

Usability testing has emerged as one of the most important aspects of software testing to provide high-quality software to users. The purpose of this study is to evaluate the usability of an Indonesian mobile government application known as e-pangan. Because of the growing number of mobile phone users, the government has deployed mobile applications to make it easier for people to obtain information. Unfortunately, mobile government is not user-friendly and still has a lot of issues, as evidenced by user reviews in the Google Play store. The study employed a hybrid usability methodology that included heuristic evaluation and think-aloud protocols. The mobile government application Panel Harga Pangan will be tested to represent the study of this testing. Furthermore, the heuristic evaluation is performed by a usability expert, while the think-aloud protocols are performed by ten users. Nielsen's metrics are applied to measure the learnability, efficiency, memorability, error rate, and satisfaction of the application. The results of the research show that the application has an average score of 66%, indicating that while some users might discover it challenging others might discover it to be straightforward. This research is expected to be beneficial for usability practitioners or developers to develop a user-friendly e-government application.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.