Abstract

BackgroundLighting simulation tools are extending the functionality of Building Information Modeling (BIM) authoring software applications to support the lighting design analysis of buildings. Although such tools enable quantitative and qualitative analysis and visualization of indoor lighting, they do not provide an interactive environment between users and the design context. Moreover, their visualization environments do not allow users to experience visual phenomena such as glare. In addition, lighting energy consumption generated from traditional tools is often separated from the 3D virtual context of the building. Therefore, an incorrect interpretation by designers regarding the relationship between their desirable lighting design and energy feedback may occur.MethodsThis research proposes a method and develops a BIM-based lighting design feedback (BLDF) prototype system for realistic visualization of lighting condition and the calculation of energy consumption.ResultsThe results of a case study revealed that BLDF supports design stakeholders to better perceive and optimize lighting conditions in order to achieve a higher degree of satisfaction in terms of lighting design and energy savings for future occupants.ConclusionsThe developed system utilizes an interactive and immersive virtual reality (VR) environment to simulate daylighting and the illumination of artificial lights in buildings and visualizes realistic VR scenes using head mounted displays (HMD). BLDF allows users to interact with design objects, to change them, and to compare multiple design scenarios, and provides real-time lighting quality and energy consumption feedback.

Highlights

  • Lighting simulation tools are extending the functionality of Building Information Modeling (BIM) authoring software applications to support the lighting design analysis of buildings

  • This paper presents a prototype system called BIMbased lighting design feedback (BLDF), for realistic visualization of lighting conditions and calculation of lighting energy consumption with a user-friendly interface using an interactive and immersive virtual reality (VR) environment

  • The result of the aforementioned validation scenarios provide several new regarding the integration of a BIM and VR for indoor lighting design feedback

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Summary

Introduction

Lighting simulation tools are extending the functionality of Building Information Modeling (BIM) authoring software applications to support the lighting design analysis of buildings Such tools enable quantitative and qualitative analysis and visualization of indoor lighting, they do not provide an interactive environment between users and the design context. Energy consumption outputs are usually generated as numerical data and presented as complex graphs, documents, and/or tables (Sarhan & Rutherford, 2009; Hailemariam et al, 2010), which are separate from the visual context of the building (Hailemariam et al, 2010). Such numerical data are used by experts who are experienced in interpreting such data. This creates a barrier for collaboration between design teams and clients who are not familiar with interpreting numerical results, and this prevents the parties from understanding the energy requirements of different design options

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