Abstract

This study seeks to answer the question, aiming to investigate whether playing video games affects the cognitive development of students with learning impairments in Saudi Arabia" by looking at the possibility of gender differences in the cognitive results of video game play. A quantitative method of research was used to investigate whether or not certain aspects of video game play, such as playing frequency, game genre, and length, are associated with cognitive growth in memory, attention, and problem-solving among a sample of 350 students. The results showed a link between frequent play and involvement in certain game genres, such as action and role-playing games, to the improvement of students’ cognitive development. It was also noted that female participants consistently outperformed male participants on tests of memory, attention, and problem-solving, highlighting the moderating influence of gender. These results have major ramifications for educators, parents, and policymakers. Thus, the need to develop healthy gaming habits and apply strategies that are welcoming to students of both sexes, illuminating the potential of video games as tools for fostering cognitive growth is deemed necessary.

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