Abstract

Insight is commonly viewed as originating from the restructuring of a mental representation. Distributed cognition frameworks such as the Systemic Thinking Model (SysTM, Vallée-Tourangeau and Vallée-Tourangeau, Cognition beyond the brain: interactivity and human thinking, pp 133–154, 2017), however, assumes that information processing can be transformed when it is distributed across mental and material resources. The experiments reported here investigated whether interactivity enhanced incubation effects with the cheap necklace problem. Participants attempted to solve the problem in a low-interactivity condition with pen and paper or in a high-interactivity condition with a set of metal chains. Performance was substantially better in a task environment that fostered a higher degree of interactivity at Time 1. There was evidence of an incubation effect as participants significantly improved in performance after a 2-week gap, particularly in the high-interactivity condition. Experiment 2 showed that the context within which people can enact their thinking following incubation is key to improve problem-solving performance. When the problem presentation changed after a 2-week gap (low interactivity to high interactivity or high interactivity to low interactivity), performance only improved for those who worked on a highly interactive task at Time 2. Taken together, these findings underscore the importance of adopting a systemic perspective when investigating incubation effects in problem solving.

Highlights

  • T problems are less well defined, and are formulated in a manner that derails participants’ ability to anticipate a path to solution

  • In its standard form, participants are presented with a diagram of four chains each consisting of three links, alongside a diagram of a complete 12-link necklace

  • Overall successful performance was very high in this study in comparison to subsequent studies on the CNP, which may be explained by the extended period of time people were allowed to work on the problem (GonzálezVallejo, Lassiter, Bellezza, & Lindberg, 2008)

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Summary

Participants

Sixty-three undergraduate and postgraduate psychology students (53 females) volunteered to participate in exchange for course credits (Mage = 22.05, SD = 4.05). All participants were naïve to the CNP prior to participation. A six-page problem pack was given to participants at both Times 1 and 2. The packs included an informed consent form, a short informative article about the Sun (only given at Time 1), the CNP with instructions and a set of four metal chains consisting of three links, which could be opened and closed by screwing the top of each link for participants in the high-interactivity condition. Low-interactivity participants were presented the task on a sheet of paper, including a picture of the chains, with the problem written at the top and lined space to work on a solution below

Design and procedure
Findings
Compliance with ethical standards
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