Abstract

PurposeThe purpose of this paper is to compare the efficiency of four different algorithmic parallelization methods for inverse shape design flow problems.Design/methodology/approachThe included algorithms are: a parallelized differential evolution algorithm; island‐model differential evolution with multiple subpopulations; Nash differential evolution with geometry decomposition using competitive Nash games; and the new Global Nash Game Coalition Algorithm (GNGCA) which combines domain and geometry decomposition into a “distributed one‐shot” method. The methods are compared using selected academic reconstruction problems using a different number of simultaneous processes.FindingsThe results demonstrate that the geometry decomposition approach can be used to improve algorithmic convergence. Additional improvements were achieved using the novel distributed one‐shot method.Originality/valueThis paper is a part of series of articles involving the GNGCA method. Further tests implemented for more complex problems are needed to study the efficiency of the approaches in more realistic cases.

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