Abstract
Computer Science (CS) educators are constantly reinventing introductory and advanced courses contextualized with new technology to better engage, retain students and increase their learning and motivation. Mobile and wearable computing are the most recent examples. However, while it is important to attract students into CS, it is equally vital to sustain student motivation by using pedagogical approaches contextualized to how students learn throughout the curriculum without losing fundamental, core concepts. Many educators have developed one-off courses employing new technology or a project-driven approach to engage students and transfer ready industry skills. Yet, too few have woven a combination of pedagogical approaches sensitive to how students learn with in-demand technology and skills contiguously throughout the upper-level curriculum and tied it to opportunities outside of the classroom. To ensure that CS educators are not simply adopting the newest technological fad at the expense of students learning and fundamental, core CS concepts, the CS education community must understand how mobile computing technology can be successfully leveraged to change education through measured, contextualized pedagogical approaches. To start facilitating this dialog, this Birds of a Feather session will provide a platform for the discussion of how mobile computing has been successfully (and unsuccessfully) incorporated into CS courses; the mobile platforms and tools used; and, the pedagogical utility of using mobile computing as a learning intervention. This project is partially supported by NSF DUE#1140781.
Published Version
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