Abstract

This article offers insights for architectural and design educators that teach emerging cinematic and filmmaking practices. Due to its interdisciplinary nature and its practice-based methodology, this article presents the research, pedagogy and practice for educators in the field of architecture and spatial design as well as other creative disciplines such as film, animation and digital media. The argument is substantiated by empirical observations and qualitative analysis of student filmmaking projects and first-hand experiments in a design studio environment. Direct observations made from experiments in a design studio environment in which more than 50 students were trained and numerous internationally awarded architectural films and animations were produced. The research outcomes illustrate how traditional orthographic drawing techniques can operate as highly useful instruments in the process of designing narrative pieces of digital media, animation and film about architectural projects. The pedagogical approach has the potential to have implications on the discourse, practice and pedagogy of the emerging common ground between architecture, spatial design principles, digital media and filmmaking.

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