Abstract

This research design was a classroom action research, with the aim  1) to find out the implementation of Tic-Tac-Toe Game at the eleventh grade students of MA NU Banat Kudus; 2) to find out the improvement of Tic-Tac-Toe Game at the eleventh grade students of MA NU Banat Kudus. This research conducted at MA NU Banat Kudus, involving 35 students of class XI BB (Bahasa dan Budaya) as research participants. Data collection techniques are observation, field notes and grammar writen test. The qualitative and quantitative data utilized in this study were analyzed separately. The findings showed that based on observation checklist and field note (i) the implementation of Tic-Tac-Toe game was not good in cycle 1. Meanwhile, in cycle 2 the implementation of Tic-Tac-Toe game in teaching simple past tense was good and the students involvement reached the target with 70% percent in first meeting and 80% in second meeting. (ii) based on the tests, the class percentage which passed KKM increased from 20% in pre-test with the mean score 67.14 to 44% in post-test of cycle 1 with the mean score 75.58 and finally increased to 76.47% with the mean score 82.05 in post-test of cycle 2.

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