Abstract

Monte Carlo radiative transfer (MCRT) simulations are a powerful tool for determining the appearance of astrophysical objects, analyzing the prevalent physical conditions within them, and inferring their properties on the basis of real observations. Consequently, a broad variety of codes has been implemented and optimized with the goal of solving this task efficiently. To that end, two distinct frameworks have emerged, namely, the extinction and the scattering framework, which form the basis of the path determination procedures of those codes. These procedures affect the step length of simulated photon packages and are used for determining flux estimates. Despite the fact that these simulations play an important role at present and thus require significant computational resources, little attention has been paid to the benefits and the drawbacks of both frameworks so far. In this study, we investigate their differences and assess their performance with regard to the quality of thereby obtained flux estimates, with a particular focus on the required computational demand. To that end, we use a testbed composed of an infinite plane-parallel slab, illuminated from one side, and we determine transmitted intensity using MCRT simulations for both frameworks. We find that there are vast differences between the frameworks with regard to their convergence speed. The scattering framework outperforms the extinction framework across all considered optical depths and albedos when solving this task, particularly in the regime of high optical depths. Its implementation can therefore greatly benefit all modern MCRT codes as it has the potential to significantly reduce required computation times. Thus, we highly recommend its consideration for various tasks that require MCRT simulations.

Full Text
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