Abstract

Radiative transfer simulations are a powerful tool that enables the calculation of synthetic images of a wide range of astrophysical objects. These simulations are often based on the Monte Carlo method, as it provides the needed versatility that allows the consideration of the diverse and often complex conditions found in those objects. However, this method faces fundamental problems in the regime of high optical depths which may result in overly noisy images and severely underestimated flux values. In this study, we propose an advanced Monte Carlo radiative transfer method, namely, an enforced minimum scattering order that is aimed at providing a minimum quality of determined flux estimates. For that purpose, we extended our investigations of the scattering order problem and derived an analytic expression for the minimum number of interactions that depends on the albedo and optical depth of the system, which needs to be considered during a simulation to achieve a certain coverage of the scattering order distribution. The method is based on the utilization of this estimated minimum scattering order and enforces the consideration of a sufficient number of interactions during a Monte Carlo radiative transfer simulation. Moreover, we identified two notably distinct cases that shape the kind of complexity that arises in such simulations: the albedo-dominated case and the optical depth-dominated case. Based on that, we analyzed the implications related to the best usage of a stretching method as a means to alleviate the scattering order problem. We find that its most suitable application requires taking into account the value of the albedo as well as the optical depth. Furthermore, we argue that the derived minimum scattering order can be used to assess the performance of a stretching method with regard to the scattering orders its usage promotes. Finally, we stress the need for developing advanced pathfinding techniques to fully solve the problem of Monte Carlo radiative transfer simulations in the regime of high optical depths.

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