Abstract

The proposed article is devoted to the introduction of innovative mobile games in the educational process of foreign students of higher education institutions to identify interest in innovative author's creation of mobile games for use in the educational process during academic physical education classes. The purpose of the work is to implement the introduction of innovative mobile games into the educational process of foreign students of higher education institutions. A scientific novelty consists of a creative approach in the use of 16 new mobile games with standard sports equipment and non-sports equipment during academic physical education classes. The team of authors of this article are scientific and pedagogical workers of three Kharkiv Universities and have been working on the creation of an author’s complex of the most modern universal mobile games for students with different levels of physical fitness and di fferent levels of health. The objectives of the study were to identify students' interest to innovative author's creation of mobile games for use in the educational process during academic physical education classes. Conclusions. An objective analysis of the results obtained from the previous questionnaire provided specific data for the rapid management decisions to optimize the educational process of physical education. The questionnaire conducted after the experiment proved that the students liked the lessons with the use of new moving games, and the students noted the creative approach of teachers to their work. The introduced author's mobile games of a wide range helped teachers to establish relationships with students, to establish communication and interaction between students of different nationalities, to promote the development of motor skills, to involve students in academic classes who enjoy attending them. Thus, the purpose of the research is realized and the efficiency and social benefit of using modern, new mobile games in the educational process of students is proved.

Highlights

  • The proposed article is devoted to the introduction of innovative mobile games in the educational process of foreign students of higher education institutions to identify interest in innovative author's creation of mobile games for use in the educational process during academic physical education classes

  • The purpose of the work is to implement the introduction of innovative mobile games into the educational process of foreign students of higher education institutions

  • A scientific novelty consists of a creative approach in the use of 16 new mobile games with standard sports equipment and non-sports equipment during academic physical education classes

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Summary

Introduction

РЕАЛІЗАЦІЯ ВПРОВАДЖЕННЯ ІННОВАЦІЙНИХ РУХЛИВИХ ІГОР В ОСВІТНІЙ ПРОЦЕС ІНОЗЕМНИХ СТУДЕНТІВ У ЗАКЛАДАХ ВИЩОЇ ОСВІТИ Пропонована стаття присвячена впровадженню інноваційних рухливих ігор в освітній процес іноземних студентів закладів вищої освіти для виявлення інтересу до інноваційної авторської розробки рухливих ігор для застосування у навчальному процесі під час академічних занять фізичним вихованням. Метою роботи є реалізація впровадження інноваційних рухливих ігор в освітній процес іноземних студентів ЗВО.

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