Abstract

Abstract.This study aims to: (1) Know Arabic vocabulary learning by using Bith?qoh al-Mufrad?t language game media (vocabulary cards), (2) Know students' Arabic vocabulary mastery after applying Bith?qoh al-Mufrad?t language game media (vocabulary cards), (3) Knowing the implementation of learning with language game media Bith?qoh al-Mufrad?t (vocabulary cards).
 This research is a quantitative field research, which was carried out at SDIT Al-Khairaat Yogyakarta, and the type of research is experimental. With the implementation of this game, it is hoped that it can improve students' Arabic vocabulary mastery. Data collection is done by tests, observations, interviews, and documentation. The tests in this study include pretest and posttest. This research is an experimental research with a pretest posttest control group design model. The objects in this study were the VA class as the experimental class and the VB class as the control class. While the data analysis technique used the Independent Samples T-Test test through SPSS 22.0.
 Keywords: Implementation, Arabic game media,Arabic vocabulary.

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