Abstract
Simulations and games bring the possibility to research complex processes of managerial decision-making. However, this modern field requires adequate methodological procedures. Many authors recommend the use of a combination of concurrent think-aloud (CTA) or retrospective think-aloud (RTA) with eye-tracking to investigate cognitive processes such as decision-making. Nevertheless, previous studies have little or no consideration of the possible differential impact of both think-aloud methods on data provided by eye-tracking. Therefore, the main aim of this study is to compare and assess if and how these methods differ in terms of their impact on eye-tracking. The experiment was conducted for this purpose. Participants were 14 managers who played a specific simulation game with CTA use and 17 managers who played the same game with RTA use. The results empirically prove that CTA significantly distorts data provided by eye-tracking, whereas data gathered when RTA is used, provide independent pieces of evidence about the participants’ behavior. These findings suggest that RTA is more suitable for combined use with eye-tracking for the purpose of the research of decision-making in the game environment.
Highlights
Nowadays, managers face challenging conditions, dynamic environments, and complex processes [1,2]
Comparison of Game Results Achieved by retrospective think-aloud (RTA) and concurrent think-aloud (CTA) Players
It was empirically verified that there is a significant difference in data provided by eye-tracking when using CTA or RTA
Summary
Managers face challenging conditions, dynamic environments, and complex processes [1,2]. Their decision skills affect the success of the companies [3,4] and determines their economic results [5]. Games provide an adequate and safe space for experimentation [13,14,15]. Their use for the research of decision-making is based on the idea, that respondents reflect their knowledge, experience, and skills during play [11,12,16,17,18]
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