Abstract

We show that in defection prone environments influential players must be rare and weakly interconnected to optimally promote cooperation in the prisoner’s dilemma game. Conversely, low temptations to defect warrant a high level of social welfare even if influential players are common, yet still demand the latter be weakly interconnected for cooperation to thrive.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call