Abstract

Numerous 3D rockfall simulation models use coarse gridded digital terrain model (DTM raster) as their topography input. Artificial surface roughness is often added to overcome the loss of details that occurs during the gridding process. Together with the use of sensitive energy damping parameters, they provide great freedom to the user at the expense of the objectivity of the method. To quantify and limit the range of such artificial values, we developed an impact-detection algorithm that can be used to extract the perceived surface roughness from detailed terrain samples in relation to the size of the impacting rocks. The algorithm can also be combined with a rebound model to perform rockfall simulations directly on detailed 3D point clouds. The abilities of the algorithm are demonstrated by objectively extracting different perceived surface roughnesses from detailed terrain samples and by simulating rockfalls on detailed terrain models as proof of concept. The results produced are also compared to that of rockfall simulation software CRSP 4, RocFall 8 and Rockyfor3D 5.2.15 as validation. Although differences were observed, the validation shows that the algorithm can produce similar results. With the presented approach not being limited to coarse terrain models, the need for adding artificial terrain roughness or for adjusting sensitive damping parameters on a per-site basis is reduced, thereby limiting the related biases and subjectivity.

Highlights

  • IntroductionPublisher’s Note: MDPI stays neutral with regard to jurisdictional claims in published maps and institutional affiliations

  • The presented impact-detection algorithm combined with a ground rebound model produced similar results

  • The second round matches the results from CRSP 4 but with different values for the damping coefficients matches the results from CRSP 4 but with different values for the damping coeffiand artificial roughness

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Summary

Introduction

Publisher’s Note: MDPI stays neutral with regard to jurisdictional claims in published maps and institutional affiliations. When representing a site with a gridded digital terrain model (DTM raster), some details of the surface might be lost due to the model resolution (Figure 1). Depending on the application case, such losses may not always be a cause for concern. Such losses can affect the results of rockfall simulations since these simulations depend on the DTM scale [1,2]. As the DTM resolution decreases (pixel size increases), the simulations tend to overestimate velocities and underestimate the jumping heights and lateral dispersion of rockfall paths [3,4]

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