Abstract

This study aimed at developing an imagineering learning process model with logical solutions by using documentary research and relevant experts’ viewpoints with regard to the process of Imagineering Learning—problem-based learning (PBL) involving logical and computational thinking. The data were then synthesized in order to find the relationship of learning theory to achieve an Imagineering Learning process by solving logic problems. The analysis of related documents and research revealed that the Imagineering Learning process involving logical problem solving consisted of 6 important steps as follows: 1) the problem-solving stage, 2) the problem-solving design stage, 3) the innovation development stage, 4) the innovation presentation, 5) the innovation improvement stage, 6) the evaluation stage. The aforementioned learning process can also result in the development of students’ innovative skills, and encouraging learners to develop such skills. The emphasis in terms of the Imagineering process is to create inspiration for the imagination of things that do not yet occur. The process then continues with innovation development by using the PBL process in which students learn solution thinking, focusing on logically-prioritizing problems and their causes and effects. This creates structural and systematic learning through practice, so that students can develop the ability to seek knowledge and develop problem-solving abilities.

Highlights

  • The improvement and the diversity of teaching and learning methods are mandatory for the education system during the digital era in the modern word

  • The data were synthesized in order to find the relationship of learning theory to achieve an Imagineering Learning process by solving logic problems

  • The analysis of related documents and research revealed that the Imagineering Learning process involving logical problem solving consisted of 6 important steps as follows: 1) the problem-solving stage, 2) the problem-solving design stage, 3) the innovation development stage, 4) the innovation presentation, 5) the innovation improvement stage, 6) the evaluation stage

Read more

Summary

Introduction

The improvement and the diversity of teaching and learning methods are mandatory for the education system during the digital era in the modern word. It is an effective tool for learners with distinct abilities and skills, as learners are able to choose problems and learning methods based on their interests (Greenwald, 2000) The characteristic of this approach is to engage students with problems that they may encounter in their everyday life as the starting point of the learning process. This will stimulate the development of cause-and-effect problem-solving skills by focusing on how they make a decision based on their knowledge, and learn to collaborate with their peers.

Objectives
Methods
Results
Conclusion
Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call