Abstract

Source-mask optimization (SMO) has emerged as a key technique for 7-nm node and beyond in extreme ultraviolet (EUV) lithography. The pupil required by SMO is usually pixelated, with a free choice of intensity per pixel. However, due to the discrete nature of the EUV illumination system, pupil intensity in current EUV SMO must also be discretized. An illumination system with a freeform fly’s eye that is able to generate the pixelated pupil is proposed. Clear apertures of the field facets in the fly’s eye are different from each other so that the intensity of each pixel on the pupil can meet the requirements of SMO. Each of the field facets is constructed with a freeform surface to get the required arc-shaped illuminated area on the reticle. A method integrated with a numerical method and an optimization process is used to design the freeform surface of the field facets. The simulation result of the design for a prescribed freeform pixelated pupil shows that the uniformity on the reticle is 96.4%, and the pupil intensity error is approximated to be 0.035. The results indicate that the system is effective in generating the required freeform pixelated pupil and reducing the restrictions imposed on the SMO process in EUV lithography.

Highlights

  • It is unable to realize the specific intensity prescribed by Source-mask optimization (SMO) for each pixel, restricting the freedom in extreme ultraviolet (EUV) SMO

  • To be compliant with the illumination system, the pupil prescribed by EUV SMO must be discretized with discrete intensity within the pupil, as shown in Fig. 2.1 In recent years, the diffractive optical element and mirror array have been used to realize the freeform pixelated pupil in deep ultraviolet lithography.[8,9]

  • We propose an illumination system that is able to realize the freeform pixelated pupil required by SMO for EUV lithography

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Summary

Introduction

By adopting the field facets with different tilt angles, the system can achieve the illuminated area in the required shape on the pupil. Clear apertures of the field facets are rectangular and different from each other to get the required intensity for each pixel on the pupil. The curvatures of the pupil facets differ from each other so that the arc-shaped illuminated area on the reticle formed by each field facet with different clear apertures are the same. A method integrated with a numerical method and an optimization process is utilized to design the freeform facets With such a configuration, the system enables the implementation of a freeform pixelated pupil prescribed by SMO and, increases the resolution further

Illumination System to Generate Pixelated Pupil
Method to Design the Freeform Field Facet
Irradiance Uniformity of the System
Pupil Intensity Error of the System
Conclusion
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