Abstract

Introduction: The integration of art in the curriculum is essential for the growth of children's creativity and prevents the lack of connection between mathematics and science with the real demands and needs of the world. As an art-centered integrated approach, STEAM can help teachers, students and employers meet this need. The present study was conducted to design a Steam curriculum model in elementary school in Iran.Methods: The research method used in this article is qualitative and thematic analysis. The study population included all existing research on Steam in databases, Amazon, ProQuest, UNESCO, Google Scholar, Eric,Emerald from 2000 to 2020. Sampling was done purposefully or theoretically,ie the conscious selection of specific individuals or elements for research by the researcher. In the research section, 200 articles and 10 books were selected as purposive samples.Content analysis covers a wide range of methods and techniques. The theme network is a good method in theme analysis that Atride-Sterling developed in 2001 and has been used in this research. The theme network systematizes the basic themes, the organizing themes, and the pervasive themes, based on a specific process.Results: STEAM curriculum design was inferred based on Drack interdisciplinary skills approach model after content analysis. Curriculum elements analyzed include objectives, content, teaching methods, assessment, learning activities, time and space.Conclusion:Identifying the components of the STEAM-based curriculum based on the Drake interdisciplinary approach can be used by teachers and school principals to design teaching and write lesson plans and by using the role of art in Steam to foster creativity in students. And used the lessons to connect with the real world and the job market.

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