Abstract
This research conducted a comparison of the learning results for the creation of three-dimensional images between active learning and child-centered education. The population and group sampling comprised 90 freshmen students in the Design Education program of King Mongkut’s Institute of Technology Ladkrabang during the Academic Year 2019-2020. Similarly, the population was classified from the selection of systematic random sampling with 45 people for active learning and 45 people for child-centered education. In addition, the research tool used in this research was knowledge and skills test for the students, which was an appropriate test with the simplicity and ability to categorize, accordingly (P = .64; r = .62). The results showed that the students who were studying active learning had higher scores than those studying child-centered education, which had a statistical significance of .05. This case brought the positive features of each of the two methods to be integrated as mixed learning that would also be suitable for the study program of the students. As a result, it was found that the pretest and t post-test had a correlation (Sig. = 0.000) in a positive direction (r = 0.492), as well as displayed the post-test scores at a higher level than the pretest scores, thus having a statistical significance level of .05.
Highlights
The learning process in the twenty-first century is significantly being integrated with the teaching pattern through a variety of tools and teaching media [1]
The results showed that the students who were studying active learning had higher scores than those studying childcentered education, which had a statistical significance of
From the positive features for active learning with the creation of threedimensional images of the designed product work by the student groups, this could be presented as eight components: 1) Beauty emphasizing the practicing of the images communication skills, 2) suitable eye view, 3) creation of suitable illusion images, 4) knowledge principle and theory, 5) learning atmosphere in the classroom, 6) intellectual field to be available for high effective knowledge, 7) feeling confident with the knowledge in the classroom, and 8) feeling of independent learning that was congruent with the learning pattern of active learning
Summary
The learning process in the twenty-first century is significantly being integrated with the teaching pattern through a variety of tools and teaching media [1]. From the knowledge of modern product design students, this should promote the students to have their own thoughts and imagination through active learning in terms of enhancing their intelligence with real action processes [3] This would direct the knowledge into the learners with effectiveness by using active learning and child-centered education. Each learning process was compared to the copoints on the same core, which are called the aiming goal to assist the learners to gain knowledge from the action or real performance with effectiveness As a result, this has become the learning characteristic for the promotion of having the analytical skills and imagination for learners
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: International Journal of Emerging Technologies in Learning (iJET)
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.