Abstract

Geometric computation can be heavy duty for spatial queries, in particular for complex geometries such as polygons with many edges based on a vector-based representation. While many techniques have been provided for spatial partitioning and indexing, they are mainly built on minimal bounding boxes or other approximation methods, which will not mitigate the high cost of geometric computation. In this paper, we propose a novel vector-raster hybrid approach through rasterization, where pixel-centric rich information is preserved to help not only filtering out more candidates but also reducing geometry computation load. Based on the hybrid model, we develop an efficient rasterization based ray casting method for point-in-polygon queries and a circle buffering method for point-to-polygon distance calculation, which is a common operation for distance based queries. Our experiments demonstrate that the hybrid model can boost the performance of spatial queries on complex polygons by up to one order of magnitude.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call