Abstract

Under the cultural wave of "neo-mysticism" in the 1990s, countries began to carry out "myth retelling" activities. It subverts traditional mythological values, deconstructs and constructs the meaning of traditional mythology, and embodies the value of contemporary mythology. In the context of contemporary neo-mysticism, the retelling of myth has been inextricably linked with the cultural production focusing on content and creativity. As a new mass culture consumer goods after film and television and music, with the help of the communication advantages of new media, the scope of cultural radiation of games is increasing and its influence is becoming more and more extensive. It becomes a global popular culture phenomenon. And it is also coerced into the whirlwind of neo-mysticism that swept the world. The wedging of myth enriches the cultural meaning and content creativity of the game, and completes a cultural communication with its global entertainment consumption. Therefore, this study focuses on the emerging trend of neo-mysticism. Through participatory observation of role-playing games - Honor of Kings and Lady White Snake, in-depth interview and questionnaire survey of game users, this study deduces and summarizes the techniques of myth retelling involved in the game, in order to provide reference for the mythological retelling of other art forms, and promote the spread of Chinese mythological culture under the trend of neo-mysticism.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call