Abstract

This study explores the roles of vividness and interactivity—two technological dimensions of virtual reality mediums—for consumers’ approach intention toward immersive virtual reality stores. In addition to telepresence, a well-established variable in explaining the effectiveness of virtual mediums, this study proposes experiential value as the second mediator that can lead to successful consumer experiences in commercial virtual environments. We recruited 101 volunteers who were willing to experience a virtual reality store with head-mounted displays. The results show that participants who perceive higher vividness and interactivity of an immersive virtual reality store tend to show stronger approach intentions, and that such positive influences are serially mediated by perceived telepresence and experiential shopping value. In multiple-step mediation analysis, the perceived experiential shopping value is found to be the key determinant in evoking consumers’ approach intention. The study concludes that virtual reality stores should be built in a way that provides experiential value by utilizing strong telepresence to achieve positive consumers’ approach intention. Suggestions for further research and practical applications are also discussed.

Highlights

  • virtual reality (VR) has been considered as the “ big computing platform,” (Goldman Sachs 2016) as well as one of the “emerging technologies for business” (Gartner 2017)

  • This study explores the roles of vividness and interactivity on approach intention toward new store environments, as well as consumer cognition through VR store experiences using head-mounted displays (HMDs)

  • Vividness and interactivity have indirect effects on consumers’ approach intentions, and the influences are sequentially mediated by perceived telepresence and experiential shopping value

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Summary

Introduction

VR (abbreviated from virtual reality) has been considered as the “ big computing platform,” (Goldman Sachs 2016) as well as one of the “emerging technologies for business” (Gartner 2017). It has gained rapid popularity in various fields, including the retail industry. The price of computer-based immersive VR systems, such as Oculus and HTC Vive, has fallen, while affordable mobile-based devices such as Samsung Gear VR and Google Cardboard are available in the market. As consumer accessibility of VR technology has improved, marketers face the new challenge of developing innovative ways to reach consumers by using VR (Van Kerrebroeck et al 2017). While online shopping environments offer high accessibility and a convenient way to

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