Abstract

Recently, interest has surged in glove-type assistive devices for relieving hand muscle stiffness caused by brain lesions. This study aims to develop an ergonomic method for drafting glove patterns intended for hand-assistive devices. To facilitate pattern development, we acquired three-dimensional (3D) scan data from the four hemiplegic patients while their hands were in a relaxed posture, which was subsequently transformed into two-dimensional (2D) data. Based on the 3D shape data, we analyzed the finger joint range of motion (ROM) and change ratio of skin surface length resulting from flexion and extension movements of the paralyzed hand. Incisions were strategically applied to regions displaying significant variations in these parameters. These flattened 2D patterns were then integrated into revised pattern blocks to enhance the shading data related to the 3D shape, resulting in the development of four glove patterns. We found that gloves prototyped using this innovative pattern-drafting method did not impede joint ROM when worn. Changes in clothing pressure inside the glove at the joints corresponded to the bending angles of the fingers, and the pressure did not exceed the discomfort threshold during hand flexion and extension movements. Importantly, participants provided positive subjective feedback concerning the comfort of the gloves. Our findings yield fundamental data for developing a foundational glove design for hand-assisted devices for patients with paralysis, achieved through the utilization of this novel ergonomic glove pattern-drafting method.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.