Abstract

Football is a complex sport of teamwork and competition, a shared space whose objective is to kick the ball into the opposite goal more times than the opposition .The fact that several players share a space, fighting over possession of the ball gives the sport one of its most defining characteristics: spontaneity and, therefore, makes it more difficult to predict events. This reality is recognised by coaches and new sport professionals who understand that training environments should resemble those that are found in a real competitive contexts. As a result, Small Sided Games (SSG) have become a widely used training tool in football. SSGs are down-sized situations where one, several, or all phases of the game can be trained in a smaller space and where there are fewer players than in a real situation.

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