Abstract

BackgroundMRI physics simulators have been developed in the past for optimizing imaging protocols and for training purposes. However, these simulators have only addressed motion within a limited scope. The purpose of this study was the incorporation of realistic motion, such as cardiac motion, respiratory motion and flow, within MRI simulations in a high performance multi-GPU environment.MethodsThree different motion models were introduced in the Magnetic Resonance Imaging SIMULator (MRISIMUL) of this study: cardiac motion, respiratory motion and flow. Simulation of a simple Gradient Echo pulse sequence and a CINE pulse sequence on the corresponding anatomical model was performed. Myocardial tagging was also investigated. In pulse sequence design, software crushers were introduced to accommodate the long execution times in order to avoid spurious echoes formation.The displacement of the anatomical model isochromats was calculated within the Graphics Processing Unit (GPU) kernel for every timestep of the pulse sequence. Experiments that would allow simulation of custom anatomical and motion models were also performed. Last, simulations of motion with MRISIMUL on single-node and multi-node multi-GPU systems were examined.ResultsGradient Echo and CINE images of the three motion models were produced and motion-related artifacts were demonstrated. The temporal evolution of the contractility of the heart was presented through the application of myocardial tagging. Better simulation performance and image quality were presented through the introduction of software crushers without the need to further increase the computational load and GPU resources. Last, MRISIMUL demonstrated an almost linear scalable performance with the increasing number of available GPU cards, in both single-node and multi-node multi-GPU computer systems.ConclusionsMRISIMUL is the first MR physics simulator to have implemented motion with a 3D large computational load on a single computer multi-GPU configuration. The incorporation of realistic motion models, such as cardiac motion, respiratory motion and flow may benefit the design and optimization of existing or new MR pulse sequences, protocols and algorithms, which examine motion related MR applications.

Highlights

  • magnetic resonance imaging (MRI) physics simulators have been developed in the past for optimizing imaging protocols and for training purposes

  • In MRI, motion is one major source of artifacts, which may degrade image quality. Such artifacts are generated from rhythmic motion such as blood flow, respiration, cardiac motion, and, sometimes, from unpredictable patient body motion while MRI data are acquired

  • The specific aim of this study was the incorporation of realistic motion in a high performance multi-Graphics Processing Unit (GPU) environment of MRI simulations

Read more

Summary

Introduction

MRI physics simulators have been developed in the past for optimizing imaging protocols and for training purposes. The optimization of MRI pulse sequences and imaging protocols may involve techniques and algorithms that try to detect and minimize motion artifacts, which may contaminate the acquired magnetic resonance (MR) signal. These techniques may be time consuming and/ or may involve human volunteer experimentation, animal models or the development of advanced phantoms to simulate physiological motion [12,13,14]. MR physics simulations of motion can help towards optimizing and developing pulse sequences and imaging protocols Such simulations can be used for investigating motion artifact sources and developing new motion compensation techniques and for training purposes

Objectives
Methods
Results
Conclusion

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.