Abstract

We propose a simple yet effective method to interpolate high-order meshes. Given two manifold high-order triangular (or tetrahedral) meshes with identical connectivity, our goal is to generate a continuum of curved shapes with as little distortion as possible in the mapping from the source mesh to the interpolated mesh. Our algorithm contains two steps: (1) linearly blend the pullback metric of the identity mapping and the input mapping between two Bézier elements on a set of sampling points; (2) project the interpolated metric into the metric space between Bézier elements using the Newton method for nonlinear optimization. We demonstrate the feasibility and practicability of the method for high-order meshes through extensive experiments in both 2D and 3D.

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