Abstract

Immersive virtual reality is a powerful method to modify the environment and thereby influence experience. The present study used a virtual hand illusion and context manipulation in immersive virtual reality to examine top-down modulation of pain. Participants received painful heat stimuli on their forearm and placed an embodied virtual hand (co-located with their real one) under a virtual water tap, which dispensed virtual water under different experimental conditions. We aimed to induce a temperature illusion by a red, blue or white light suggesting warm, cold or no virtual water. In addition, the sense of agency was manipulated by allowing participants to have high or low control over the virtual hand’s movements. Most participants experienced a thermal sensation in response to the virtual water and associated the blue and red light with cool/cold or warm/hot temperatures, respectively. Importantly, the blue light condition reduced and the red light condition increased pain intensity and unpleasantness, both compared to the control condition. The control manipulation influenced the sense of agency, but did not influence pain ratings. The large effects revealed in our study suggest that context effects within an embodied setting in an immersive virtual environment should be considered within VR based pain therapy.

Highlights

  • Immersive virtual reality is a powerful method to modify the environment and thereby influence experience

  • Unpleasantness ratings compared to the no water condition (45.7 ± 3.1) were reduced in the blue light (41.6 ± 3.3; p = 0.039) and increased in the red light condition

  • 3.3; p = 0.005), and the intensity ratings compared to the no water condition (47.3 ± 3.1) were increased in the red light condition (52.5 ± 3.2; p = 0.001) and decreased in the blue light condition (43.9 ± 3.2; p = 0.033)

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Summary

Introduction

Immersive virtual reality is a powerful method to modify the environment and thereby influence experience. A repeatedly demonstrated contextual manipulation is the association of the colours red and blue with feelings of warm/hot and cool/cold, respectively[3,4,5,6], which is likely to be a cultural norm[4]. It is omnipresent in daily life, for instance, these colours indicate the temperature on a thermometer or a water tap. Prior to the availability of IVR, embodiment was mainly investigated with a classic paradigm, the so-called Rubber Hand Illusion (RHI)[29] It demonstrated that the experience of ownership over an artificial body part is possible[29]. This was achieved via different means, e.g. synchronous visuotactile stimulation similar to the classic RHI8,34,35,37, through a motor imagery based brain-computer interface[38], Red

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