Abstract

Ultra-high reliability and low latency have not been in the mainstream in most wireless networks. Mobile networks have been driven so far by human-centric communications, delay-tolerant content, and non-critical services. The main target have been to boosting data rate and increasing coverage, adopting a rather best-effort networking approach. As wireless connectivity starts to get the status of a commodity, there is an increasing focus on support of services that rely critically on wireless links and therefore the reliability of the wireless connections. Next generation wireless systems, mainly 5G and beyond, are designed to provide wireless connectivity for massive machine-type communications (mMTC) and to support ultra-reliable, low latency communication (URLLC) for mission-critical services. URLLC scenarios impose stringent requirements in terms of latency (ranging from 1 ms and below to few milliseconds end-to-end latency depending on the use cases) and reliability (higher than 99.9999%). This does not mean that there are interesting applications where reliability is of paramount importance, while latency can be in the order of seconds, as in e.g. certain remote healthcare applications. Nevertheless, the coupling of low-latency networking and reliable communication is mainly driven by the need to push the technology boundaries and address a plethora of socially useful services and business domains that could benefit greatly from it. Some of the most challenging use cases are factory automation and industrial control, automated driving/flying, haptic communications, and real-time remote healthcare. URLLC is also expected to revolutionize processes in the areas of smart cities, smart farming, smart grid, remote manufacturing, and algorithmic trading. Although the URLLC constraints and the nature of real-time mission-critical applications imply the predominance of short packets and low-rate transmissions, future evolution of URLLC may also consider rate requirements. The emergence of immersive services, such as augmented and virtual reality (AR/VR), high-definition entertainment and gaming, and consumer robotics, calls for real-time, high-fidelity, broadband networks operating at latencies of few milliseconds.

Full Text
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