Abstract

This project is part of a broad research investigation approaching questions related to design and the complex context of media focused in hypermedia languages. This project, aims to make a series of digital storytelling media available for deaf and hearing children, such as interactive e-books thematically related to the preservation of the Cultural Heritage in the city of Rio de Janeiro, Brazil. This research is intended to generate materials for professionals of Design, Arts and related areas, for developing and producing storytelling using new digital languages. It is intended that this will widen the space for diffusion and cultural exchanges in and between artistic languages, in the following knowledge areas: visual arts, audio-visual media and music for digital narratives. In this paper reflections on the process of creating the digital storytelling artefact called Grumari will be presented, from the structure of the story, concepts of visual language, storyboard, and video, to considerations for music and sound design.

Highlights

  • This paper discusses a research project that was supported by an award to Professor Cristina Portugal, of a Post-doc. scholarship (2017–2018) from CAPES Foundation, an agency under the Brazilian Ministry of Education, in order to execute part of a research as a Visiting Scholar at the Royal College of Art

  • The research project starts from the experience of the author during the development of a project called ‘Design and contemporary digital technologies applied in the development of an interactive digital book for deaf and hearing children’, which was founded by Public Call MCTI/CNPQ/Universal 14/2014

  • This project, aimed to make available a series of digital storytelling for deaf and hearing children, such as interactive digital books whose theme was the preservation of the Cultural Heritage of the city of Rio de Janeiro

Read more

Summary

INTRODUCTION

This paper discusses a research project that was supported by an award to Professor Cristina Portugal, of a Post-doc. scholarship (2017–2018) from CAPES Foundation, an agency under the Brazilian Ministry of Education, in order to execute part of a research as a Visiting Scholar at the Royal College of Art. The research project starts from the experience of the author during the development of a project called ‘Design and contemporary digital technologies applied in the development of an interactive digital book for deaf and hearing children’, which was founded by Public Call MCTI/CNPQ/Universal 14/2014. Hypermedia is configured as a language because it has constituent elements, such as: static images, moving images, sounds, texts and hypertexts These have relationships between them, generating characteristics of hybridisation, interaction, navigation, multiplicity and nonlinearity. The study presented here is the result of research performed by researcher Cristina Portugal who, since 2009, has been investigating design in the complex context of media, focusing on hypermedia languages Aiming to apply those languages, Cristina has been developing, besides research about theoretical and aesthetic concepts for digital environments in the light of design, digital narratives together with her team. As an unfolding of this research, reflections about the process of creating the digital narrative named Grumari will be presented

CONCEPT OF DIGITAL NARRATIVE
REFLECTIONS ABOUT THE CREATIVE PROCESS OF THE DIGITAL NARRATIVE
The story
Structure of story
Pacing
Every day the sorcerer harvested the plant to make the elixir
Concept
Visual language
Storyboard
CONCLUSIONS
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.