Abstract

Abstract This article investigates the "Grand Theft Auto" videogame series in order to demonstrate the potential of a folkloristic, ethnographic approach for the analysis of digital games. I discuss "Grand Theft Auto: San Andreas" as a story collection, a frame for performance, a virtual museum of vernacular culture, and a widely circulated pop culture artifact whose double-voiced aesthetic has given rise to diverse interpretive communities. This case study suggests that digital gameplay should be regarded as a form of performance practice with the capacity to invoke traditional folkloric genres and engender new traditions.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call