Abstract

Utilizing haptic devices to enhance the immersive experience is a direct approach in virtual reality (VR) applications. Various studies develop haptic feedback using force, wind, and thermal mechanisms. However, most haptic devices simulate feedback in dry environments such as the living room, prairie, or city. Water-related environments are thus less explored, for example, rivers, beaches, and swimming pools. In this paper we present GroundFlow, a liquid-based haptic floor system for simulating fluid on the ground in VR. We discuss design considerations and propose a system architecture and interaction design. We conduct two user studies to assist in the design of a multiple-flow feedback mechanism, develop three applications to explore the potential uses of the mechanism, and consider the limitations and challenges thereof to inform VR developers and haptic practitioners.

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