Abstract
Reciprocity toward a partner's cooperation is a fundamental behavioral strategy underlying human cooperation not only in interactions with familiar persons but also with strangers. However, a strategy that takes into account not only one's partner's previous action but also one's own previous action-such as a win-stay lose-shift strategy or variants of reinforcement learning-has also been considered an advantageous strategy. This study investigated empirically how behavioral models can be used to explain the variances in cooperative behavior among people. To do this, we considered games involving either direct reciprocity (an iterated prisoner's dilemma) or generalized reciprocity (a gift-giving game). Multilevel models incorporating inter-individual behavioral differences were fitted to experimental data using Bayesian inference. The results indicate that for these two types of games, a model that considers both one's own and one's partner's previous actions fits the empirical data better than the other models. In the direct reciprocity game, mutual cooperation or defection-rather than relying solely on one's partner's previous actions-affected the increase or decrease, respectively, in subsequent cooperation. Whereas in the generalized reciprocity game, a weaker effect of mutual cooperation or defection on subsequent cooperation was observed.
Highlights
Humans cooperate with other people, even with strangers and non-relatives, to establish a large-scale society
We aim to investigate the possibility of constructing a comprehensive model capable of encompassing the variety of individuals’ cooperative behaviors in interactions with a given person or with strangers
According to previous studies [26,27,28,29,30,31], we examined whether a strategy that depends on the combination of one’s own and one’s partner’s previous actions can explain the experimental data better even in direct and generalized reciprocal situations
Summary
Humans cooperate with other people, even with strangers and non-relatives, to establish a large-scale society. Cooperation is defined as a type of behavior that implies sacrificing personal interests and thereby providing benefits to others. The prisoner’s dilemma (PD) is used as a standard model to examine the evolution of cooperation. In PD, two players can decide either to cooperate (C) or to defect (D). If both players mutually cooperate, they each receive a reward R. If they mutually defect, they each receive a punishment P. If one decides to cooperate and the other one to defect (CD), the cooperator receives
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