Abstract

Stress and anxiety problems are common in our society. This work aims to offer a solution through video game design. Over time, different classes of video games have been developed, some allow you to relax, such as Stardew Valley (Barone, 2016), while others create stress and anxiety, such as VVVVVV or Super Hexagon (Cavanagh, 2012). Despite this, no specific video games have been found focused on teaching users to manage their emotions. Taking advantage of elements of graphic design, such as interactivity, graphical interface and character development, we have generated an immersive, pleasant and educational experience. The result is an art bible that collects the graphics created, including sketches of the character, enemies, scenes and objects of the game, as well as interface designs; and a Game Design Document (GDD) where we will reflect everything necessary for the development of this video game.

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