Abstract

In this paper, we introduce graph-based reaction systems as a generalization of set-based reaction systems, a novel and well-investigated model of interactive computation. Graph-based reaction systems allow us to introduce a new methodology for graph transformation, which is not based on the traditional “cut, add, and paste” approach, but rather on moving within a “universe” graph B (surfing on B) from a subgraph of B to a subgraph of B, creating subgraph trajectories within B. We illustrate this approach by small case studies: approximating the Sierpinski triangle, simulating finite automata, implementing two shortest-paths algorithms, and simulating cellular automata. Finally, we introduce the notion of territorial graph surfing systems taking a more “global” look at graph-based reaction systems.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call