Abstract

Due to simplicity, hybridization of geometrical optics (GO) and physical optics (PO) based on ray tracing has been widely used for fast scattering analyses. However, when targets of curved concavities are discretized by flat facets, the loss of divergence factor (DF) will degrade the simulation accuracy. To remedy this loss, a simple and efficient factor, entitled virtual divergence factor (VDF), is proposed to play the role of DF. To prove the validity of VDF and simulate the scattering of concave complex targets, a hybrid method of GO/PO and physical theory of diffraction (PTD) is elucidated. With VDF correction, several typical targets, including a S-shape cavity, are simulated by this hybrid method. In comparison to multilevel fast multipole algorithm (MLFMA) or measurements, the validaty of VDF is fully demonstrated by good agreements and the excellent performance relative to DF on canonical surfaces, where the great efficiency and flexibility of this hybrid method are also shown. Moreover, one interesting and important issue, the dependance of field convergence on the maximum number of ray reflections, is also investigated for the first time.

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