Abstract
We demonstrate that a binocular color difference can be used to express the surface glossiness of an object on 3D display devices without being accompanied by a specular reflection pattern. A simple image with a binocular color difference provides a similar surface appearance impression to a real object that has the same binocular color difference. It is found that human binocular perception is likely to interpret binocular color difference as spectral reflectance rather than as transparency. Binocular glossiness is caused not only by a binocular lightness difference but also by a chromatic or hue difference.
Published Version
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