Abstract

Geography is a combinatorial game in which two players take turns moving a token along edges of a directed graph and deleting the vertex they came from. We expand upon work by Fox and Geissler, who classified the computational complexity of determining the winner of various Geography variants given a graph. In particular, we show NP-hardness for undirected partizan Geography with free deletion on bipartite graphs and directed partizan Geography with free deletion on acyclic graphs. In addition, we study Kotzig's Nim, a special case of Geography where the vertices are labeled and moves correspond to additions by fixed amounts. We partially resolve a conjecture by Tan and Ward about games with a certain move set.

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