Abstract
AbstractThis paper describes a generic model for personality, mood and emotion simulation for conversational virtual humans. We present a generic model for updating the parameters related to emotional behaviour, as well as a linear implementation of the generic update mechanisms. We explore how existing theories for appraisal can be integrated into the framework. Then we describe a prototype system that uses the described models in combination with a dialogue system and a talking head with synchronized speech and facial expressions. Copyright © 2004 John Wiley & Sons, Ltd.
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