Abstract

Generative models for images, audio, text, and other low-dimension data have achieved great success in recent years. Generating artificial human movements can also be useful for many applications, including improvement of data augmentation methods for human gesture recognition. The objective of this research is to develop a generative model for skeletal human movement, allowing to control the action type of generated motion while keeping the authenticity of the result and the natural style variability of gesture execution. We propose to use a conditional Deep Convolutional Generative Adversarial Network (DC-GAN) applied to pseudo-images representing skeletal pose sequences using tree structure skeleton image format. We evaluate our approach on the 3D skeletal data provided in the large NTU_RGB+D public dataset. Our generative model can output qualitatively correct skeletal human movements for any of the 60 action classes. We also quantitatively evaluate the performance of our model by computing Fréchet inception distances, which shows strong correlation to human judgement. To the best of our knowledge, our work is the first successful class-conditioned generative model for human skeletal motions based on pseudo-image representation of skeletal pose sequences.

Highlights

  • Human movement generation, less developed than for instance text generation, is an important applicative field for sequential data generation

  • We propose a new class-conditioned generative model for human skeletal motions

  • Our generative model is based on TSSI (Tree Structure Skeleton Image) spatiotemporal pseudo-image representation of skeletal pose sequences, on which is applied a conditional Deep Convolutional Generative Adversarial Network (DC-GAN) to generate

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Summary

Introduction

Less developed than for instance text generation, is an important applicative field for sequential data generation. Generating artificial human movement data enables data augmentation, which should improve the performance of models in all fields of study on human movement: classification, prediction, generation, etc. It will have important applications in related domains. The objective of this research is to develop a generative model for skeletal human movements, allowing to control the action type of generated motion while keeping the authenticity of the result and the natural style variability of gesture execution. Skeleton-based movement generation has recently become an active topic in computer vision, owing to the potential advantages of skeletal representation

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